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#1 |
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Join Date: Jul 2007
Location: Ann Arbor, MI
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You seem to be adding a lot of complication for very little benefit. Also, if you think a head shot is easier than a torso shot with a shield, I encourage you to find a historical fencing group and give it a shot. The mechanics don't support the notion. More likely you'll find your overhead blow blocked and a sword in your guts.
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Online Campaign Planning |
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#2 | ||||||||||
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Join Date: Jun 2013
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In cases where your guard should be open (All-Out Attack, possibly Committed Attack, and during Stop Hits), it may be appropriate to reduce the penalty and/or your DB. Quote:
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Still, all those AoA (Double) Shield Push + Spear Thrusts near the beginning are pretty awesome. |
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#3 | |||||
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Join Date: Jan 2010
Location: Brighton
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Now that might be a separate topic, but unless you're assuming it's a perk everyone has, and even if you ignore the rules in LTC2, your still left with the rules in campaigns. So how does you idea impact with those with large shields? *personally I tend to rule that to benefit from shield wall training, you have to be actually be in a shield wall which is two or more chaps with shields and the same perk. Or at the least fighting from a fairly static position. However what I also tend to have is a technique for shield that allows you to buy off the penalty anyway. Quote:
Also remember shields don't protect in all directions in RAW, if you position yourself well you can get negate them. Which IMO gets you to the same place i.e a shield gets in the way for lot of attacks to a lot of locations, but positioning of you, the target and his shield is vital to that. As an aside this is one of the reasons for shield walls, to protect your on unshielded side with the next chap's shields. I get there's an issue that RAW doesn't discourage an attacker from targeting the torso (in fact often the opposite). But what the reality we're trying to model here? Shields make targeting parts of the body more difficult than they would otherwise be from certain directions? Then OK but I'd argue that's what a bonus to defence from certain facing does. What could be done is if you take the favoured facing rules from Gladiators (which is what I think Gollum was referencing earlier) you could easily apply that for attacking from the sides. So if you're in a chap's sword arm side facing, you could target the arm at only -1 and negate his shield DB if he attempts to parry. Ultimately this makes shields an impediment that forces an attacker to do certain things to negate, actions that the shield bearer can exploit. Quote:
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*barring cover vs missles. Last edited by Tomsdad; 12-11-2013 at 05:52 AM. |
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#4 | |
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Join Date: Jan 2010
Location: Brighton
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Ultimately I think it's going to make shields more effective (there's now a double bonus of bonus to defend and penalty to being attacked). Thinking about it in my game I'd probably reduce locations covered by one (and thus reduce the extra bonus that can be moved around by one as well). Simply because IMO small bucklers etc (DB1) aren't going to provide cover to the arm and torso, and it will tone larger shields down some what. What I think you will get is shield proliferation so shield vs. shield becomes more likely so all those double bonuses will stack. Which is not necessarily a bad thing, and if nothing else will encourage tactics beyond attack, attack, attack but rather one's that directly deal with the shield or circumvent it. One thing I would do is make last rule about concentrating cover subject to a perk (or may be some kind of technique), just so that levies with Shield skill 11 and DB3 shields aren't chucking their shield around like this. And I'd look carefully at anyone wants this perk and shield wall training as well. As to me both represent different methodologies of shield use. However if I did that I would be allowing chaps in shield walls to extend protection to the chaps standing next to them, so that your weapon arm is protected by your mates shield. Last edited by Tomsdad; 12-11-2013 at 05:54 AM. |
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#5 | ||
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Join Date: Jun 2013
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It doesn't, because those with large shields, like those with small and medium shields, don't take attack penalties - because they have a Perk that prevents it.
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Everything shields do in RAW, they do to all hit locations equally. As every hit location other than Torso takes a penalty, and shields are effectively penalizing all attacks, this ends up actually making Torso more attractive as a target. I don't want this. Quote:
Please be more clear in the future. You were talking to me the entire post about my suggested rule, then suddenly went to problems with RAW as though they were problems with my idea. A transition would alleviate any confusion here. As for the discussion of whether or not the Spartans in 300 are attacking All Out, look at them. They leave themselves completely open for a second or more when they attack. If that's not an All Out Attack, I don't know what is. What's preventing their remaining opponents from exploiting this are a) the corpses of their foes get in the way of enemies getting close enough quickly enough, b) other Spartans who haven't attacked yet can attack and kill those few that do get close enough, and c) they've all got the Flourish Perk that lets them do a free Intimidate when they kill a foe. There might also be some variant of Melee Etiquette in effect, although the Spartans don't follow it. ... Of course, all that said, I really, really like Kromm's first version of the rule. As I said before (in an EDIT, so it may have been missed), I'll probably still have Parries get only half DB (unless the weapon or weapon arm are covered) to encourage the use, rather than mere holding, of shields. It might be worthwhile to allow Shield skill to boost the penalty a bit (say, roll against Shield-4 each turn, success imposes an additional -2 to hit shielded locations, failure gives +2 to hit them; buy it up as an Average Technique), but I'll have to think on that. |
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#6 | ||||||
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Join Date: Jan 2010
Location: Brighton
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And if they don't. To assume that every one has this perk is the same as deciding to ignore the rule the perk negates. Fine but by that measure you might as well say all shields protect from both sides because in my game every one has double jointed. Quote:
I.e its an point of consideration, it's just not the only point of consideration. This often the problem with house rules they are made in isolation and often ignore the wider context. Also your initial post is not the entire point of this thread, in much the same way as your solution is not the only way to solve the problem. Quote:
You saying there's a problem let's fix it while ignoring the implications the fix brings. I'm saying, make sure the problem is not already fixed somewhere else before you bring in a new solution. Quote:
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what were you saying about miss-attributing entire responses to points, try to be more careful in the future eh? Last edited by Tomsdad; 12-11-2013 at 10:52 AM. |
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#7 | |
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Join Date: Apr 2005
Location: France
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Ordinary man retreating with a large shield: dodge = 8 + 3 + 3 = 14. More than 90% to avoid being hit. His shield really protect him a lot already. Last edited by Gollum; 12-11-2013 at 11:04 AM. |
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#8 |
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Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Your ordinary man has no encumbrance?
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#9 | ||||
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Join Date: Jun 2013
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I feel discussions work better if one writes in a manner that doesn't confuse others (I make these mistakes myself, of course - just look at the issues caused by my first post assumptions). Quote:
There is absolutely no reason to get offended when people who are having issues following your train of thought ask you to be more clear. |
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#10 | |
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Join Date: Apr 2005
Location: France
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Here is another video which will show you what I mean. http://www.youtube.com/watch?v=JpRN7...ature=youtu.be It has been posted by Dangerious P. Cats in this interesting thread: http://forums.sjgames.com/showthread.php?t=120504 This combat is very different because it is... Training. The shield guard remains better, but the two opponents don't really strike. They don't use their strength. They just softly touch their opponent. So, of course, in this case, the shield is much less cumbersome. Now, if you look closely at this fight, you will notice that despite of that fact, they still open their guard from time to time. And if you looked closely to the 300 example, you will also notice that the Spartans don't abandon their defense. After each attack, the shield is ready again to block... The rules already give a huge bonus for large shield. +3 to all defenses: block (of course) but also parry and dodge. A skilled warrior (basic level of 14) goes up from a block score of 10 (50%) to a block score of 13 (83.8%). And if the warrior step back, his total bonus to Dodge is +6 (+3 for retreat and +3 for the shield)! So his torso is already very well protected... Now, if you want even some more protection, Kromm gave you a very interesting rules above... I love the last one for its simplicity. And I just would like to add this: if you are really interested by combats, Martial Arts could really help you. It gives a lot of very fine rules and detail... Last edited by Gollum; 12-11-2013 at 03:38 AM. |
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