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#28 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Actually, Kuroshima originally had it as an unspecialized perk. It was changed to a specialized one, after a brief discussion, due to the fact that skill levels are everything when it comes to Imbuements. Dropping 4 FP for +4 skill equals an extra +1d follow-up damage, changing cyclic damage from "per minute" to "per second," an extra -8 to notice the attack, and so on. This is in contrast to using the same rule for powers (which would arguably be a single Extra Option perk), where it generally just offsets range penalties but has no direct effect on "power level" like it does with Imbuements.
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