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Old 12-09-2013, 01:54 PM   #31
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Pyramid #3/60: Dungeon Fantasy III

Quote:
Originally Posted by Kuroshima View Post
I'm surprised that no one before commented on Dissolving Strike. I find it a really cool looking, and really effective way to deal with armor. Also, if you have Acid Imbued Soul, you also have Acid Weapon and Corrosive Strike, and so you could make all your damage corrosive. Assuming baseline Mystic Knight stats, and a swing+1 weapon, that's 2d corr per hit AFTER the reduction from Multistrike.

As for making the Striking ST magic-based, I feel that almost everyone gets unmodified strikign ST, and mystic knights are already hosed enough in low/no mana
I'm using it on a 500 point character who happens to be a Mystic Knight on steroids (following all the rules, just at double the point level). His ST is bumped up to 24, presumably through use of every Wish he found to get +1 ST, and he uses a Great Axe. End result? Ablated nearly 200 DR in a single turn. Without the use of AoA (Double).
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dungeon fantasy, pyramid 3/60, pyramid issues


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