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Old 12-09-2013, 01:49 PM   #30
Kuroshima
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Join Date: Aug 2004
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Default Re: Pyramid #3/60: Dungeon Fantasy III

Quote:
Originally Posted by Nereidalbel View Post
Or, we can have our Acid Imbued Soul, along with our Dissolving Strike. Now, we eat the penalty for maximum hits and our 24 [weapon] skill, along with rolling Stealthy Attack at -4 (-9 if we wish to dodge FP costs). Rolling Per-10 to even see the attack coming means we will more than likely score all 6 hits, effectively ablating 6d DR. Now, imagine if we AoA (Double) this so our buddies can wreck somebody?
I'm surprised that no one before commented on Dissolving Strike. I find it a really cool looking, and really effective way to deal with armor. Also, if you have Acid Imbued Soul, you also have Acid Weapon and Corrosive Strike, and so you could make all your damage corrosive. Assuming baseline Mystic Knight stats, and a swing+1 weapon, that's 2d corr per hit AFTER the reduction from Multistrike.

As for making the Striking ST magic-based, I feel that almost everyone gets unmodified striking ST, and mystic knights are already hosed enough in low/no mana.

As for the second level imbued souls, consider that you can get them all for little more than the price of one, and that means you get protection from almost every elemental themed dungeon the GM throws your way. They were mostly included for flavor though.
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Last edited by Kuroshima; 12-09-2013 at 01:54 PM.
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