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Old 12-09-2013, 01:00 PM   #27
Carlos
 
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Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
Default Re: Pyramid #3/60: Dungeon Fantasy III

Kuroshima, I want to congratulate you for this masterpiece pyramid magazine article. I'm not sure if you remember, but I was waiting for the Mystic Knight's power-up for a long, long time.

About Multistrike, the drawbacks, IMHO, are way too heavy. This imbue looks like a melee version of Multishot, which doesn't have half damage and penalties for extra shots are -1 (and this works even for *18d+ missile spells for a mere extra 1 FP with Rcl 1!!!). That said, I think that Multistrike could have damage halved and -1 penalty for extra hits or full damage with the present penalties, but not both. The way you built make it less atractive for non-Mystic Knights because they don't have access to Imbued Soul power-up.

About it's usefulness, there're some circumstances were Multistrike sounds good. For instance, when you have 2 attack maneuvers (through Extra Attack or AoA double), you can use the first maneuver for Very Rapid Strike and the second for Multistrike. Another good idea is to combine this power with multi-oponent attacks like (Greater) Cleaving Strike or even Whirlwind Attack.

Whirlwind Attack + Multistrike = Blade Vortex

The imbued soul powers are great. I just love the power conception and 1d extra damage to all your attacks and fatigue free is sweet. But as I player, I hardly would ever purchase their second level; they don't seems appealing for it's cost.

Why Focused Imbuer requires specialization? Would it be too overpower if it worked with every imbued skill?

Striking ST is a Mystic Knight power-up. But almost every fighter can buy it with their templates or lenses. Don't you think that it could be a magic derived Striking ST (-10%, magic), similar to the Striking ST from Chi powers?

Eldritch Inititate is great. I'm building right now a Brute/Eldritch Inititate, designed to be a Barbarian with mystical powers. Mountain of Meat, HP 30+, Sacrificial Imbuement and Vampiric Weapon. Sounds so cool...


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* That damage can be even greater, since elves can have racial Magery 3, cumulative with Wizard Magery 6, for total Magery 9, plus Power Casting perk, possibily raising damage up to 30d, maybe more.
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