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#11 |
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Join Date: Apr 2006
Location: Brazil
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I use in my campaigns the optional rules from Gurps power-ups 3: Talents page 25 "Smooth Talent Cost". by the rule a Suggested cost for Natural Caster from RPM is 17/Level. The question is not about this, but about the other rule of alternative benefits. I need suggestion what use instead reaction with other casters.
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#12 | ||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
Quote:
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#13 |
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Join Date: Apr 2006
Location: Brazil
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example: The caster is gathering energy and before finish the ritual he get some quirk. If the caster choose abort ritual this quirk have some effect or is ignored?
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#14 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I'm a bit sleep deprived at the moment, but I get what you are saying. If the caster get's a quirk he'll want to cancel the spell and try again. Personally, I don't let that dog hunt - if you quirk, it affects you whether or not you end your spell or cast it.
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#15 |
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Join Date: May 2013
Location: Ellicott City, MD
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GM's call on this one. Whether the quirk happens or not may be dependent on what the quirk would be.
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#16 | |
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Join Date: Jan 2011
Location: Chelyabinsk, Russia
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If the single kind of Powers in campaign is Psionic, this doesn't mean that thise Powers shouldn't have PM as a campaign feature, they just have PM. And UB may be required to buy wild supernatural abilites.
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#17 | |
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Join Date: Jun 2013
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Naturally, a GM can set the price as whatever he wants, but if the only version of an Advantage is a toned-down one that is still at full price, far fewer players are going to be interested in taking it, and those that do may end up disappointed as to their abilities relative to the rest of the group. If you want Magery/Ritual Adept to be rare, feel free to keep it at the same price - I'm doing this in my TL4+1^ piracy setting, despite the traits being far less useful than default. |
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#18 | ||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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| Tags |
| limitation, ritual path magic |
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