RPM at high power levels
Ok, I'm making a mage for a 3000 point game, with Magery and IA capped at 100, and since all forms of magic exist in this setting, I want to use RPM.
What I'm unsure of right now is how ridiculous Path skills work with energy gathering rolls; is every success a critical, or is it really going to be possible for me to have MoS 80+?
On a side note, what kinds of non-combat things could I reasonably pull off with this? Throwing fireballs/lightning bolts is nice and easy to calculate costs on, but it's the fancy stuff that I haven't really tried yet.
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