Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-18-2013, 07:40 AM   #1
Genesis
 
Join Date: Dec 2010
Default Re: [Bio-Tech/Magic/Ultra-Tech] How to stat this?

So if it's an innate power it's a Toxic attack, with Contact Agent, Area Effect, Cyclic, Side Effects (Hallucinations/Berserker), and Accessibility (Only on mages). The value of that last one depends on how common mages are in the setting - there are guidelines for that with the description of Accessibility, I think. Or you can link Afflictions with the Hallucinations/Berserking, if you'd rather.

Of course, describing it as a chemical weapon suggests it's more like napalm than dragon's breath - if you want it to be commercially available just slap a price on it and let the characters buy it, and never mind with the build.
Genesis is offline   Reply With Quote
Reply

Tags
bio-tech, magic, ultra-tech drugs, weapon


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:58 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.