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#11 |
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Join Date: May 2013
Location: Ellicott City, MD
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Any attack that causes enough injury to impose shock penalties. In human level games, that's at most 2 injury. High Pain Threshold protects you from the shock penalties and gives +3 to the HT roll vs knockdown and stunning.
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#12 | |
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Join Date: Oct 2010
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Quote:
Thanks Doug. Noted for next game. |
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#13 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
So pick whichever sort of attack you're using often, and practice the more brutal version for massive damage. |
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#14 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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Quote:
__________________
-JC |
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#15 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#16 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Hmm. TG seems to be silent on the issue, but is it possible to repurpose the Damage Bonus technique modifier into a CP Bonus technique modifier? So as to e.g. create a lock technique that does damage and refunds some CP (since you need to spend CP to do actual injury).
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| Tags |
| martial arts, technical grappling |
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