Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-17-2013, 03:50 PM   #10
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Way to inflict more dmg in Melee (Martial Arts and Technical Grappling)

Quote:
Originally Posted by TheOneRonin View Post
Any attack? Which book is that in? I completely missed this. I thought it had to be a Major Wound to those areas to force a Stun Check. Do you have a page number I can reference?
The Basic Set, p. B420.

KNOCKDOWN
AND STUNNING
Whenever you suffer a major
wound, and whenever you are struck
in the head (skull, face, or eye) or vitals
for enough injury to cause a shock
penalty (see Shock, p. 419),
you must
make an immediate HT roll to avoid
knockdown and stunning.

Modifiers: -5 for a major wound to
the face or vitals
(or to the groin, on a
humanoid male); -10 for a major
wound to the skull or eye; +3 for High
Pain Threshold, or -4 for Low Pain
Threshold.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
 

Tags
martial arts, technical grappling


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:43 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.