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Old 11-17-2013, 04:08 PM   #1
TheOneRonin
 
Join Date: Oct 2010
Default Re: Way to inflict more dmg in Melee (Martial Arts and Technical Grappling)

Quote:
Originally Posted by DouglasCole View Post
The Basic Set, p. B420.

KNOCKDOWN
AND STUNNING
Whenever you suffer a major
wound, and whenever you are struck
in the head (skull, face, or eye) or vitals
for enough injury to cause a shock
penalty (see Shock, p. 419),
you must
make an immediate HT roll to avoid
knockdown and stunning.

Modifiers: -5 for a major wound to
the face or vitals
(or to the groin, on a
humanoid male); -10 for a major
wound to the skull or eye; +3 for High
Pain Threshold, or -4 for Low Pain
Threshold.
Gah...can't believe I missed that! Apparently my GM missed it too.

Thanks Doug.

Noted for next game.
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Old 11-17-2013, 05:47 PM   #2
JCurwen3
 
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Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Way to inflict more dmg in Melee (Martial Arts and Technical Grappling)

Quote:
Originally Posted by DouglasCole View Post
The Basic Set, p. B420.

KNOCKDOWN
AND STUNNING
Whenever you suffer a major
wound, and whenever you are struck
in the head (skull, face, or eye) or vitals
for enough injury to cause a shock
penalty (see Shock, p. 419),
you must
make an immediate HT roll to avoid
knockdown and stunning.
Technical Grappling recently included the neck as a sub-part of the head location. Is that only for grappling purposes, or should it apply for this rule too? For what it's worth, a blow that caused shock penalty hitting my neck does sound to me like it might plausibly force that HT roll too.
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Old 11-17-2013, 06:22 PM   #3
DouglasCole
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Way to inflict more dmg in Melee (Martial Arts and Technical Grappling)

Quote:
Originally Posted by JCurwen3 View Post
Technical Grappling recently included the neck as a sub-part of the head location. Is that only for grappling purposes, or should it apply for this rule too? For what it's worth, a blow that caused shock penalty hitting my neck does sound to me like it might plausibly force that HT roll too.
I'd leave striking out of this, though obviously a blow to the throat will suck. The head/neck thing was largely due to how grapples occur and the relative ease of going for the neck after grappling either the torso or head.
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Old 11-17-2013, 03:55 PM   #4
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Way to inflict more dmg in Melee (Martial Arts and Technical Grappling)

Quote:
Originally Posted by TheOneRonin View Post
Any attack? Which book is that in? I completely missed this. I thought it had to be a Major Wound to those areas to force a Stun Check. Do you have a page number I can reference?
Any attack that causes enough injury to impose shock penalties. In human level games, that's at most 2 injury. High Pain Threshold protects you from the shock penalties and gives +3 to the HT roll vs knockdown and stunning.
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Old 11-17-2013, 04:18 PM   #5
vicky_molokh
GURPS FAQ Keeper
 
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Way to inflict more dmg in Melee (Martial Arts and Technical Grappling)

Quote:
Originally Posted by TheOneRonin View Post
I'm already familiar with several options:
-AoA: Strong and Committed attack: Strong
-Rapid Strike and AoA (Double) for attacking twice
-Targeted attacks
-Throws from locks (quickly becoming my favorite)
-Using grappling CP to add to dmg for other grappling attacks and strikes
You forgot Techniques that provide a Damage Bonus (MA90). With ST14 you can't get more than +2 this way, though. But that can still be brutal for some attacks.

So pick whichever sort of attack you're using often, and practice the more brutal version for massive damage.
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