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#1 | |||
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Join Date: Apr 2013
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Quote:
So a combination DWA + Kiai would add another [4]? Seems reasonable. I did forget about the jump speed limit. It's the greater of max jump distance/5 or Move, so 10.8. On Very Fit: Quote:
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I based it on this: DF11:34 Chandelier Leap "You may do the math on p. B352 or simply approximate: the better of Basic Move/4 or Jumping/8 yards, doubled out of combat or with a running start, or quadrupled for both." As an approximation it does seem pretty loose. |
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#2 | |
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Join Date: Jun 2013
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Quote:
On the topic of alternative interpretation, if your character has WM/TbaM, DWA should probably drop to -3 (certainly it shouldn't be worse than a Rapid Strike) or maybe even -2, making it cost [4] or [3], while the Combination should be -6/-6/-6 or maybe even -5/-5/-5, meaning you've got [5] to go. Sounds like maybe you can halve your FP spent on Extra Effort, but I'd still say no to chi (which CL, FL, and Kiai fall under). RAW explicitly forbids Fit/Very Fit benefiting energy burned for psi and magic, so it's up to the GM if chi falls under that same blanket. I can certainly see justification for allowing it to do so, I just probably wouldn't. |
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| Tags |
| dungeon fantasy |
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