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Old 11-12-2013, 05:23 PM   #19
Varyon
 
Join Date: Jun 2013
Default Re: [RPM] True Names

Quote:
Originally Posted by Miuramir View Post
<SNIP>
That's... that's a lot of potential names! Might it be possible to lose a True Name, such as someone who loses a limb but then has a permanent Restore Body ritual regenerate it, or the fellow who gains the leathery wings losing them? Another potential area where someone could gain a new True Name would be Magery/Ritual Adept - upon becoming a mage/adept, the character gains a magical True Name.

As for effects, maybe up to a 20% reduction to energy costs for knowing the full True Name? Of course, actually knowing the full True Name should be an effect far greater than the sum of its parts. In addition to the 20% reduction, you could take benz's suggestion of allowing Greater Effects from Lesser rituals, although this might make a mage too effective at buffing himself (unless using your full True Name weakens the protection on the hidden component). Alternatively, make it such that only rituals that give you some sort of control over the subject get this benefit.
Or, you can just do away with game balance at that point and simply state that speaking a being's True Name puts it completely under your control, effectively giving you a free Ally with the Minion Enhancement!
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