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Old 11-11-2013, 03:12 PM   #1
Kallatari
 
Join Date: Jan 2006
Location: Ottawa, Canada
Default Re: Ally with Terror

Quote:
Originally Posted by sir_pudding View Post
You forgot "Be exposed to the Ally nine times in the last 24 hours, or four times if you are also in combat"...
Yeah, that's built into Terror. I assumed the original poster was looking for something above and beyond that. But I'll go edit it back into the post above anyway...

That said, even with the bonuses, as per fright check, the Rule of 14 still applies (all rolls of 14 or more automatically fail) Guess that applies to the Fearlessness option as well.
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Old 11-11-2013, 04:03 PM   #2
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Ally with Terror

Quote:
Originally Posted by Kallatari View Post
Yeah, that's built into Terror. I assumed the original poster was looking for something above and beyond that. But I'll go edit it back into the post above anyway...

That said, even with the bonuses, as per fright check, the Rule of 14 still applies (all rolls of 14 or more automatically fail) Guess that applies to the Fearlessness option as well.
My interpretation of the rules is that the GM can apply the "modifiers of +10 or more can oblivate the need to roll" general rule for Task Difficulty Modifiers, even to Fright Checks. Otherwise you'd have to make Fright Checks everytime you heard about some atrocity happening somewhere.
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Old 11-11-2013, 05:02 PM   #3
RobKamm
 
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Default Re: Ally with Terror

Thanks everyone. I really appreciate the different ideas. I'm going to adjust the Ally with Selective Area (a solution that never occurred to me, thanks!). I won't specify who is protected, but rather note that the Ally will act according to its understanding of the situation. If that means that it occasionally blasts the good guys, well, that's what Fearlessness and Will are for.
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Old 11-12-2013, 03:17 AM   #4
fifiste
 
Join Date: Aug 2012
Location: Estonia
Default Re: Ally with Terror

Quote:
Originally Posted by sir_pudding View Post
My interpretation of the rules is that the GM can apply the "modifiers of +10 or more can oblivate the need to roll" general rule for Task Difficulty Modifiers, even to Fright Checks. Otherwise you'd have to make Fright Checks everytime you heard about some atrocity happening somewhere.
Support this.The rule of 14 has always seemed to be a little bit overkill otherwise. It get silly as unless your fearless hero has Unfazeable he is liable to s**** his pants way too often by opening a jack in the box or getting a loud boo! from someone.
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Old 11-12-2013, 08:55 PM   #5
'Grape
 
Join Date: May 2012
Default Re: Ally with Terror

I'm glad that OP chose a solution that involved limiting the effects of the Ally's Terror instead of the character's susceptibility to it. Buying immunity of any kind seems to overlook the equally serious problem of not wailing every other person the Ally encounters with a Fright Check. Having an Ally with unmodified Terror showing up every so often would be a downright liability in most campaigns even if your own character is immune.
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