Quote:
Originally Posted by RobKamm
One of my players wants an Ally with Terror. For obvious reasons he'd like to be immune to it (also, I don't want to have him do a Fright Check every hour while the Ally is around). I'm thinking a Perk (immune to one Nightmare's Terror) and making it available to other PCs once they've survived a few fright checks.
The other option would be Fearlessness (10 levels is close enough to immune for me) with "only the ally Nightmare" -80% for [4].
Neither is terribly expensive (it's a DF game) but I'm curious if and how others have ruled on it. Thanks.
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I'd recommend changing that around and making the Terror have Selective Effect - otherwise, the Ally will keep terrorizing the
other characters in the adventuring band, even if his character is immune.