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Old 11-09-2013, 10:22 PM   #5
Kallatari
 
Join Date: Jan 2006
Location: Ottawa, Canada
Default Re: Ally with Terror

Quote:
Originally Posted by Ghostdancer View Post
I'd charge a perk for this. This seems like one of those times when you need to slap on limitations that exceed -80% (as suggested in Psionic Powers). Compare the "Immunity to Specific Hazard" perk from Magical Styles (p. 25), it too is a perk and covers one very specific magical hazard.
I disagree here. The perk in question is about a specific and apparently immobile magical hazard. Even though "immobile" might be debatable, it's also clear that it's about a rarely encountered hazard. It doesn't seem to be about a hazard you will be dragging around with you and encountering at every corner. It's meant to be a sometimes benefit, not always benefit.

Looking at it another way, if that would work, then every PC should take the Perk "Immunity to <<PC mage>>'s <<PC mage's favorite area effect spell>>", that way the spellcaster can blast away with impunity and not worry about his PC allies. I really don't think the Perk was meant for that. And I'd place Terror in the same category as this.

Myself, I'd take the Fearlessness approach, with an Accessibility limitation. Even there, Accessibility clearly states it's about the frequency of encountering the limitation that determines the price, and give variable costs for "Only at Sea" depending on whether it's a land-based or ocean-based campaign. So I'd use the same logic here. Then again, the best you can get with Accessibility is -40%, and that doesn't seem too unreasonable.

So, in my games, I'd call it Fearlessness ("Only against ally's nightmare", -40%) [1.6 x level], and let him buy it in levels. Once he reaches an effective resistance of 16, then purchase the No Nuisance Roll (Ally's Terror resistance) perk for another 1 CP to remove the need of actually rolling.

As another alternative, if it's compatible with the special effect / explanation of the ally's Terror ability, have you considered just having the Ally purchase the Selective Effect +20% enhancement for his Terror, that way it can choose not to affect the PC(s). This would increase the cost of the Ally, which gives a corresponding increase in cost for the PC to purchase the Ally, so maybe just charge that.
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