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#1 |
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Join Date: Jun 2013
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For every RPM-related question, roll 3d. On a roll of 15 or less, Ghostdancer has written a Pyramid article covering it that has been recently submitted or is in the process of being submitted.
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#2 |
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Join Date: Nov 2009
Location: Oregon
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On a roll of 18, you botch the question. Your computer explodes in a 30 point Path of Energy ritual.
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#3 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
More seriously, I've got a lot of Pyramid articles (over a hundred) I just have sitting on my hard drive waiting for a theme they'd fit well into. Topics vary from how to emulate a certain sort of fiction to brand new material. I do have a penchant for alchemy, magic, myths, and the supernatural in general. The only topics I honestly have difficulty with (or at least I think I have difficulty with), are those that are "realistic." I can't do the straight historical like other authors can. And while I am interested in things other than RPM, it has become something of a pet system of mine. I know it pretty well. My players love it (which always influences the things I'm interested in or write about). The problem usually happens (for me at least) when the wish list is updated, and I get a new idea that demands to be written, damn it's brothers and sisters waiting in the wings! So I have a lot of backlog that need a good home. I can say that this article I've submitted is going to be the definitive source for alternate ritual path magic systems (Something like 20 at last count, and even more than that if you start mixing and matching).
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#4 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Back on topic, you can kind of figure out a base energy cost in RPM for other systems as about 5 energy per FP. That's hard one experience there, but one of my players mapped it to about 4.3, but 5 is better, IMHO. Botches are going to cause immediate Calamity rolls, and threshold can only be recovered normally (you can't use Path of Magic to siphon it off). If your character can use regular energy-gathering and threshold, this is a Unusual Background worth around 50 points. Keep in mind that mages are going to be more like revolvers than bolt-action rifles. They'll be able to cast the spells quickly and back to back...but once their out, you need to reload and all kinds of things can happen then.
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| Tags |
| ritual path magic, rpm, threshold magic |
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