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GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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I think you're probably being hit with GCA's normal reluctance to add traits at level 0.
You can edit your saved data to fix this. You'll need to open your data file in a text file that supports UTF-8 encoding. (Notepad will generally suffice if you have Windows 7 or later.) Your template probably has a section that looks something like this: Code:
creates(_
{AD:English (Written), 1/2,displaycost(-3/-2/+),page(B24),upto(3),mods(Language, Native Language),levelnames([Illiterate], Semi-Literate, Literate, Native),taboo(Native Languages > 1),ndl(@if(ST:Tech Level::basescore <=4 THEN 1 ELSE 0)),description(At TL 3 and below Illiteracy doesn't count against the Disadvantage Limit. This can be changed by checking (or unchecking) the 'Do Not Count Against Disadvantage Limit' box in the Edit window.), cat(Mundane, Social, Language, Language Written, Social Background, Mundane Social)}=0 _
with {"Native Writer", -3,gives(=+0.5 to ST:Native Languages, =-"AD:Language Talent::level" to owner::level),group(Native Language),page(B23),level(1),valuenum(-3)}_
)
Code:
}=0 _ Code:
}==0 _ Save the file after you make the change, and the next time you add that template, it should work as you expect. Armin
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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| Tags |
| illiterate, template |
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