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Old 12-28-2005, 04:52 PM   #1
Ogbendog
 
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Join Date: Nov 2004
Location: Sammamish, WA
Default Gurps Midnight

Is anyone here familiar with the Midnight setting? It's d20, from Fantasy flight games; basically LorR, but Sauron WON.

So Evil (mostly) rules the world. Magic is rare, illegal, hard to come by, magical healing even more so. I've not read it, but it looked like it could be fun to do in GURPs.

I was thinking making most of the world Necromantically aspected, so a bonus to necromantic spells, and a penalty to healing
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dark fantasy, dungeon fantasy

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