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#1 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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I'm basically looking for a way to create a setting with much shorter harvest cycles - numbered in days, or at most weeks. Oh, and I intended the seeds/fruits to be as long-lasting as normal ones. |
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#2 | |
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Join Date: Nov 2012
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Have you considered something akin to wild rice? It is incredibly easy to harvest, and the process of harvesting simultaneously reseeds the "field". Basically, you bend the stalk over the canoe and tap it with a stick. Most of the seed falls into the canoe; some of the seed falls back into the lake/river to form the next crop. Would having 4 cycles per year (and a dormant winter), with a low labour cost akin to wild rice, work for your purposes? |
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#3 | ||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Maybe. Don't know yet. I'm in the very early stages of worldbuilding - I'm not even 100% sure the whole setting is viable at all, yet. |
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#4 |
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Best option would be to plant it between other crops. So, let's say you can farm for 8 months a year, if you have a crop that takes 4 months and another one that takes 3, you'll be able to plant the first, then plant the second, then plant a few of the 1 day or 1 week crop.
Armies might be interested in it, wanderers too, just carry some of them for each man, in a siege, plant them, since it's low yield, the enemy won't have the incentive to put fire to it, and since you have a lot of manpower doing nothing, you can use it to plant and harvest.
__________________
I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
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#5 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Might be even more justified if it magically drains the land for some period of time, and won't grow on drained land. |
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#6 |
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Join Date: May 2013
Location: Ellicott City, MD
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It wouldn't even need magic. Just growing THAT fast is going to pull a ton of nutrients out of the soil, so anything less than burning after harvesting will kill the land fairly quickly.
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#7 |
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Join Date: Jul 2007
Location: Ann Arbor, MI
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Yeast does grow that quickly, although it's moderately involved to keep the colony healthy, and you have to canibalise your other crops to keep it fed.
If you're looking for nomadic agriculture, you might look into what a lot of Native American tribes used. It's not exceptionally well documented, but there is some out there. The wild rice harvesting is still done the same way, but other crops were also planted. Also, consider apples. Drop a bunch of seeds. Walk away. Come back in 10 years. They'll be wild apples, which aren't great for eating, but they make great cider, and there's always a market for a cheap drunk.
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Online Campaign Planning |
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#8 | |
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Join Date: Jun 2006
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You may also want to think about what the plant gets out of doing this. Cycling your whole body this fast seems totally useless unless there are severe seasons that will kill you on the same sort of timescale, or weekly fires that devastate the ecosystem. Continuously fruiting at least might give you some sort of reproductive advantage, though you need a really good seed dispersal mechanism to make it pay off for anything this fast. Maybe the fruit ripens into balloons....
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-- MA Lloyd |
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#9 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Some algae do have extremely short cycles, though the yield is generally going to vary with the quantity of nutrients available to be consumed.
A problem with your scheme, actually, is that, unless the unharvested crops promptly rot, it may be easier to just let multiple crops pile up and harvest them all at once. |
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#10 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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| Tags |
| crop, fantasy, low-tech, yield |
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