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Old 11-06-2013, 04:34 AM   #23
vicky_molokh
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: [RPM] Ritual Path Magic: doing the WEIRD stuff

Weird ideas with Chance:

Lockdown dem randoms: make all random number generators (dice and coin flips, pseudorandom algorithms, quantum random generations, shuffled decks etc.) produce the same result as they did before the casting. Greater Destroy Chance (because it removes randomness)? Or is it Greater Control (because it defines the results of random outcomes)?

Produce reoccurring event: instead of Creating/Strengthening the chance of some event occurring, Create/Strengthen the chance of it occurring every X time units until the spell expires or is dispelled or cancelled.
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