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Old 11-04-2013, 03:34 PM   #35
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: [RPM] Conditional Rituals (Too Powerful?)

You'll note that I recommend increasing the number of slots in a DF-style game, but not by a flat multiplier. IMO, the best way to bump slots is to raise the Magery multiplier alone. That allows dedicated casters to be more effective, without drastically increasing the power of dabblers.

For this system, something like "Thaumatology + (4 x Magery)" would be perfectly reasonable, without breaking anything. It means that non-mage casters become weaker, low-Magery casters remain about the same, and high-Magery casters range from "the same" to "a bit stronger," depending on how well they min-max their energy costs.
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