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Old 10-30-2013, 08:56 AM   #1
Humabout
 
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Join Date: Aug 2008
Default [RPM] Granting Skill

I know the standard way of doing this I to use Bestows a Bonus, but I'm curious why it costs what it does, especially when it is so pricy at low-end skill granting.

Frex, Bestows a bonus, narrow, +4 costs 8 energy. This will equate to a single cp in an easy skill. It's not even as efficient (in terms if cp/energy) as altered traits. Frex, it costs 10 energy to give someone Super Jump, and 32 energy to boost an untrained subject's Flying Leap to the +0 level.

I get why bestows a bonus is pricy, but I don't get why that's what we use to grant skill in things people lack skill in. Is there a reason I'm missing?
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