Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-29-2013, 07:05 PM   #11
Anaraxes
 
Join Date: Sep 2007
Default Re: 4th edition rules - Psionic unlimited

Quote:
Originally Posted by Tinman View Post
You can, if you want to, build it with a costs fatigue limitation.
And further, you can require that all abilities with the Psionic power modifer must have the Costs FP limitation. You might build the first level into the power modifiers, or simply require that each ability add that in (since you might want different costs for different abilities).

Development of more expertise in the ability could be represented by buying off one of the levels of Costs FP, so that more proficient characters spend less energy doing the same things.
Anaraxes is offline   Reply With Quote
 

Tags
psionics


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:58 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.