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Old 10-29-2013, 06:02 PM   #1
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: 4th edition rules - Psionic unlimited

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Originally Posted by jason.jackal View Post
Does anyone see running Psionic like magic an issue, but note on the character sheet that the ability is a Psionic skill, and is controled in different ways?
That could work. You may have to tweak the specifics, of course. A trimmed-down "spell" list would be in order, possibly rearranging or discarding the prerequisites. Psionic spells would be unaffected by High or Low Mana, but should have other conditions that could impair them. It's certainly doable.
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Old 10-29-2013, 10:16 PM   #2
jaz0nj4ckal
 
Join Date: Jan 2012
Default Re: 4th edition rules - Psionic unlimited

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Originally Posted by vierasmarius View Post
That could work. You may have to tweak the specifics, of course. A trimmed-down "spell" list would be in order, possibly rearranging or discarding the prerequisites. Psionic spells would be unaffected by High or Low Mana, but should have other conditions that could impair them. It's certainly doable.
Thanks - This is sort of spot on as to what I was thinking about the Mana, and other items. The latter, would not have and direct effect on the use of Psionic, which is why I wanted to keep my Psionic on par or level with Magic users.

Other conditions would be items such as Anti-Psinoic weapons, armor or other items. Also, line of sight and stuff along those lines would limit the use of Psionic.

Sort of drawing from AD&D 2nd edition/Dark Sun/Spell Jammer for ideas and direction on this, since the only games I have played are Traveller, AD&D, Star Frontiers and Battletech.
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