Quote:
Originally Posted by Ptaloth
I am working on a witch character right now, who will do a lot of charm and potion selling. I can't offer any gameplay experience so far, but i have some thoughts on the matter.
One thing to keep in mind, would be the limit on condtional spells.
If you craft to many charm to fast, your oldest ones will stop working.
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On one hand, agreed. On the other, a sold Charm should probably have a negotiated expiry date that affects cost. Basically, for every month the mage maintains the Charms unused, s/he's losing money.
Quote:
Originally Posted by Ptaloth
Some customers might get angry with you when the charms stop working to soon.
Quirky charms or potions will probably make them "pitchfork" angry.
Some good grimoires will help with the quirk problem.
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Actually, I wonder whether the purchased Charms assume a presence of Quirks.
Quote:
Originally Posted by Ptaloth
You should keep a few conditional spells around for yourself, just to be prepared when things get ugly.
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True. But remember that someone needn't be primarily a mage as an adventurer in order to be a mage/enchanter on one's day job. The investment is non-negligible, but being able to earn by making Charms
and occasionally cast a spell of one's own is nice for the investment, compared to having another skill-demanding job.