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#1 |
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Join Date: Jan 2012
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Folks:
Are Psionic abilities are unlimited in the 4th edition rule set? I am a little confused as to how to handle the new Psionic skills/abilities. for example - Flight - is that unlimited or does it take Fatigue points? |
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#2 |
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Join Date: Nov 2009
Location: Oregon
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Psionic Powers in 4th edition are just normal Advantages with the Psionic power modifier (Basic Set pg 254, and expanded upon in the Powers book.) This power modifier doesn't change the FP cost to use any of the associated advantages; the only Fatigue costs are those you'd normally face (for example Healing and Warp both have intrinsic costs for various uses.) So in this sense, Psionics are "unlimited". However, because they're built as normal Advantages modified by various enhancements and limitations, you are free to add Costs FP, Limited Use, Trigger or whatever else you want to make the powers fit your game world's view of Psionics. If you want a list of pre-built powers that you can plug into a campaign with minimal extra work, you should pick up the Psionic Powers book.
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#3 |
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Flight is unlimited, however, if you "run", you still pay FP.
__________________
I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
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#4 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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I'll just add that the Psionic power modifier gets you points back because the ability is now susceptible to psi related powers and gadgets.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#5 | |
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Join Date: Feb 2007
Location: New York City
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Quote:
If you like Psionics I highly recomend the Psionc Powers book. |
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#6 |
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Join Date: Jan 2012
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Thank you everyone - I was very confused as to how this was working. This is the first time I have looked at 4th edition, since I had a good number of members in my Traveller post tell me to look into the new edition.
I like my psionic running with fatigue rules, unless the person knows the ability very well. Similiar to how and sort of like Luke in Empire Strikes Back and how he faced learning about the Force. Does anyone see running Psionic like magic an issue, but note on the character sheet that the ability is a Psionic skill, and is controled in different ways? |
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#7 |
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Join Date: Nov 2009
Location: Oregon
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That could work. You may have to tweak the specifics, of course. A trimmed-down "spell" list would be in order, possibly rearranging or discarding the prerequisites. Psionic spells would be unaffected by High or Low Mana, but should have other conditions that could impair them. It's certainly doable.
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#8 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
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#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#9 | |
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Join Date: Sep 2007
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Quote:
Development of more expertise in the ability could be represented by buying off one of the levels of Costs FP, so that more proficient characters spend less energy doing the same things. |
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#10 | |
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Join Date: Jan 2012
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Quote:
Other conditions would be items such as Anti-Psinoic weapons, armor or other items. Also, line of sight and stuff along those lines would limit the use of Psionic. Sort of drawing from AD&D 2nd edition/Dark Sun/Spell Jammer for ideas and direction on this, since the only games I have played are Traveller, AD&D, Star Frontiers and Battletech. |
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| psionics |
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