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Old 10-29-2013, 07:38 AM   #6
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [RPM] Simulating AD&D 1st Edition Spells

Quote:
Originally Posted by GameBuddah View Post
But could you make it work in such as way without gamemaster hand waving where the system had the same in-world game effects as an AD&D 1st edition spell caster?
Those rules have enough scope for interpretation that I saw groups, back in the day, who had quite different ways of running them. You'll need to describe the actual mechanics you want.
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