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#1 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
More weird stuff: Draw Power, RPM Style: As the one on p. 180 of GURPS Magic, but instead getting a stream of GURPS Magic energy, get a stream of RPM energy. Essential Fuel. Same as the one on M180. Scare the tech spirit / 'Gremlins': based on the Gremlins Gift of Ragabash Werewolves had in oWoD: Disrupt or scare away the spirit of a technological item, making it stop working. Computers don't compute, guns don't shoot, phones don't call, knives don't cut, ropes don't bind, levers don't multiply force, writing doesn't convey meaning. Thieving Talons of the Magpie (ditto WW): steal a supernatural ability / skill from another and temporarily use it for oneself. |
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#2 | ||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Essential spell effects aren't very RPM-like (so says PK from a emal a lonnnggg time ago). That said, the exact effects of this spell would be a Greater Transform Matter effect using Duration. Quote:
Greater Transform Body + Greater Transform Body (or Undead, Spirit, etc.; whatever it takes to affect the target). Use altered traits to replicate the ability if it's more than a single use (i.e., it has a Duration).
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#3 | |
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Join Date: Aug 2008
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#4 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#5 | |
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Join Date: Aug 2008
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#6 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#7 |
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Join Date: Jun 2010
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I like how RPM rituals tend to have cooler names than the standard magic spells (although the bland names for Magic serve a purpose - the standard system means a long spell list while a RPM-er just has a few solid and regular rituals fully written up in advance).
Like, "Prolong the Suffering" instead of "Minor Healing". "Crush the Mind" or "Unnerve Adversary" instead of "Fear". "Awaken the Great Turtle" instead of "Earthquake". "Dance of Karma" instead of "Bless". "Dance of the Spheres" instead of "Planar Summon". "Remold the One" instead of "Shapeshifting". |
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#8 | ||
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Join Date: Aug 2008
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Cool, I'm without books atm, so this may be a bit off (especially to reference Magic for the spells mentioned).
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Without remembering the effects of the spell, I'd just say it's a Greater Transform Matter effect. Quote:
Destroy Body/Mind (depending on ability) + Create/Control/Transform Body/Mind (depending on ability) + Altered Traits/Bestows a Bonus (depending on ability/skill). Lesser/Greater depends on the ability; skills would probably be lesser effects, in general.
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#9 | ||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
Quote:
An Energy- or Entropy-based spell that makes the laws of physics have a chance of not occurring on a macroscopic scale. Random stuff happening, like momentum failing to transfer in a collision, quantum phenomena inexplicably aligning in myriads of instances to allow a coin to fall through a solid object, chemicals failing to react on a first attempt (but reacting normally on a subsequent one), a calculation of П ending up producing 3.0 instead of 3.14 in this one iteration etc. |
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#10 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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More weird spells:
Zen Archery: how do I afflict someone with the effects of Zen Archery for a duration instead of providing a flat skill bonus? Lend Energy (M89). I know I can probably see it as a reverse Leech, with the Path of Magic for mana and Path of Body for FP, but that seems slightly off. Or is it? Share Energy (same page). Mana Usury. Temporarily gain extra Energy for the next one or more spells. When the duration expires, the caster must return as much Energy as taken, plus some percentage. Failing to do so results in Bad Stuff. Enforce Blood Magic. Curse an enemy mage such that he can only cast from HP for the spell's duration. Enable/Enforce Threshold Magic. Afflict self or another to be able/able-and-forced to draw energy from Threshold instead. Enforce Defiler Magic. Curse a mage to only be able to draw energy from Natural Energy (RPM21). |
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| Tags |
| ritual path magic, rpm |
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