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Old 10-24-2013, 04:01 PM   #1
Steven Marsh
 
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Default [New Release] Pyramid #3/60: Dungeon-Fantasy III

Dungeon? More like a fungeon, amiright?!

Wait; I'm not even sure if that makes sense.

Oh, well . . . We return to the dungeon once again with Pyramid #3/60: Dungeon Fantasy III. It's got detailed notes on making wizardly spell lists from Sean Punch, a mini-supplement on generating traps, power-ups for mystic knights, a new Kromm-penned profession, and much more.

If you're a fan of GURPS Dungeon Fantasy, this issue has both tricks for GMs and treats for players. Pick it up by itself or subscribe today to keep the treasure flowing in for months to come!
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Old 10-24-2013, 05:06 PM   #2
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Default Re: [New Release] Pyramid #3/60: Dungeon-Fantasy III

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Originally Posted by Steven Marsh View Post

If you're a fan of GURPS Dungeon Fantasy
I have always been a huge fan of D&D and when I switched to GURPS oh so many years ago... sorry wasn't buying any more books from a toy company damn I wish they didn't buy TSR.

Anyways point is that after skimming this issue I have picked up my fantasy book and my magic book and I am not preparing my first ever GURPS fantasy game.
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Old 10-24-2013, 09:19 PM   #3
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Default Re: [New Release] Pyramid #3/60: Dungeon-Fantasy III

There's a few instances of damage without kind in the traps article. Am I correct in the assumptions of what they should be?
  • Page 19: Death (toxic?)
  • Page 20: Bladeblack, Demon's Brew, Monster Drool, Oozing Doom (all toxic, and none of them have a damage type in DF 1 either, but poison is usually toxic)
  • Page 22: Water (crushing?), Exotic (beats me, crushing on a lark)
  • Page 24: Deathtouch (toxic?), Frostbite (burning with no incendiary damage?)
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Old 10-25-2013, 08:19 AM   #4
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Default Re: [New Release] Pyramid #3/60: Dungeon-Fantasy III

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There's a few instances of damage without kind in the traps article. Am I correct in the assumptions of what they should be?

  • Page 19: Death (toxic?)
This is how it's listed in Magic, so this is how it's listed here. I was advised that I shouldn't update that material or else it might lead to confusion. That said - injury is injury - it ignores DR and comes straight off of hit points.

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  • Page 20: Bladeblack, Demon's Brew, Monster Drool, Oozing Doom (all toxic, and none of them have a damage type in DF 1 either, but poison is usually toxic)
See above. Injury = ignore DR and go straight to HP.

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  • Page 22: Water (crushing?),
You take normal falling damage from the pit trap (between 1d and 6d+2) and then you halve it (because water is not a not hard object for the purposes of collision damage).

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Exotic (beats me, crushing on a lark)
Totally up to the GM what is added here, but whatever it is, the delver still takes crushing damage, halved if it is something squishy or "soft."

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Originally Posted by Rasputin View Post
  • Page 24: Deathtouch (toxic?), Frostbite (burning with no incendiary damage?)
Again, I didn't update anything. Deathtouch has no listed damage source in Magic, so it doesn't have one here either.
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Old 10-25-2013, 09:59 AM   #5
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Default Re: [New Release] Pyramid #3/60: Dungeon-Fantasy III

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I have always been a huge fan of D&D and when I switched to GURPS oh so many years ago... sorry wasn't buying any more books from a toy company damn I wish they didn't buy TSR.
To be fair, TSR was going downhill LONG before being bought by WOTC (and then, Hasbro). The splatbooks were doing power inflation, and the settings were often filled with inconsistencies. I think of most of AD&D2E as "inspired by," rather than actual rules.
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Old 10-25-2013, 11:01 AM   #6
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Default Re: [New Release] Pyramid #3/60: Dungeon-Fantasy III

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To be fair, TSR was going downhill LONG before being bought by WOTC (and then, Hasbro).
TSR was toast when Wizards bought it. Wishing it had not bought TSR is wishing that D&D had died, because that's what would have happened. Even a bad edition is much better than none at all.
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Old 10-25-2013, 12:01 PM   #7
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Default Re: [New Release] Pyramid #3/60: Dungeon-Fantasy III

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That said - injury is injury - it ignores DR and comes straight off of hit points.
That doesn't tell you how it interacts with Resistant.
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Old 10-25-2013, 12:03 PM   #8
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Default Re: [New Release] Pyramid #3/60: Dungeon-Fantasy III

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That doesn't tell you how it interacts with Resistant.
Well...from what I understand of this thread...it doesn't.
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Old 10-25-2013, 02:00 PM   #9
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Default Re: [New Release] Pyramid #3/60: Dungeon-Fantasy III

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Well...from what I understand of this thread...it doesn't.
I'm not sure how that thread relates. By "it doesn't" are you saying that something with Immunity to Poisons or Immunity to Metabolic Hazards takes damage from Bladeblack? I'm pretty sure that's not supposed to be the case.
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Old 10-25-2013, 02:13 PM   #10
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Default Re: [New Release] Pyramid #3/60: Dungeon-Fantasy III

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Originally Posted by sir_pudding View Post
I'm not sure how that thread relates. By "it doesn't" are you saying that something with Immunity to Poisons or Immunity to Metabolic Hazards takes damage from Bladeblack? I'm pretty sure that's not supposed to be the case.
Bladeblack is defined as a poison so...yes. Not all poisons do toxic damage - some do fatigue damage (at least in my limited experience). I think a poison is defined as being a poison, not by it's damage. That said, toxic damage is definitely poison regardless of the source.

Edit: That's without getting into things like disease of course...
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