|
|
|
|
|
#1 | |||||||||||||||
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
|||||||||||||||
|
|
|
|
|
#2 | |||||||||
|
Join Date: Aug 2008
|
Quote:
Quote:
You're welcome! Quote:
Quote:
Again, you said, "Divine" and I thought "Sense Chance." There are probably other ways to go about it, but this is the one specifically called out in MH1. Quote:
Quote:
Quote:
Quote:
Quote:
__________________
Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
|||||||||
|
|
|
|
|
#3 | |||||||||
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
|||||||||
|
|
|
|
|
#4 | |
|
Join Date: Aug 2008
|
Check out Ghostdancer's response, too, Vicky. He's got a different take on those than I do, and he's probably closer to the mark (I usually defer to him unless it really goes against the grain of the setting).
Quote:
__________________
Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. Last edited by Humabout; 10-25-2013 at 11:45 AM. |
|
|
|
|
|
|
#5 | |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
More weird stuff: Draw Power, RPM Style: As the one on p. 180 of GURPS Magic, but instead getting a stream of GURPS Magic energy, get a stream of RPM energy. Essential Fuel. Same as the one on M180. Scare the tech spirit / 'Gremlins': based on the Gremlins Gift of Ragabash Werewolves had in oWoD: Disrupt or scare away the spirit of a technological item, making it stop working. Computers don't compute, guns don't shoot, phones don't call, knives don't cut, ropes don't bind, levers don't multiply force, writing doesn't convey meaning. Thieving Talons of the Magpie (ditto WW): steal a supernatural ability / skill from another and temporarily use it for oneself. |
|
|
|
|
|
|
#6 | ||
|
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Quote:
Essential spell effects aren't very RPM-like (so says PK from a emal a lonnnggg time ago). That said, the exact effects of this spell would be a Greater Transform Matter effect using Duration. Quote:
Greater Transform Body + Greater Transform Body (or Undead, Spirit, etc.; whatever it takes to affect the target). Use altered traits to replicate the ability if it's more than a single use (i.e., it has a Duration).
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! Last edited by Christopher R. Rice; 10-27-2013 at 12:11 PM. |
||
|
|
|
|
|
#7 | |
|
Join Date: Aug 2008
|
Quote:
__________________
Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
|
|
|
|
|
|
#8 | ||
|
Join Date: Aug 2008
|
Cool, I'm without books atm, so this may be a bit off (especially to reference Magic for the spells mentioned).
Quote:
Without remembering the effects of the spell, I'd just say it's a Greater Transform Matter effect. Quote:
Destroy Body/Mind (depending on ability) + Create/Control/Transform Body/Mind (depending on ability) + Altered Traits/Bestows a Bonus (depending on ability/skill). Lesser/Greater depends on the ability; skills would probably be lesser effects, in general.
__________________
Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
||
|
|
|
|
|
#9 | ||
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
Quote:
An Energy- or Entropy-based spell that makes the laws of physics have a chance of not occurring on a macroscopic scale. Random stuff happening, like momentum failing to transfer in a collision, quantum phenomena inexplicably aligning in myriads of instances to allow a coin to fall through a solid object, chemicals failing to react on a first attempt (but reacting normally on a subsequent one), a calculation of П ending up producing 3.0 instead of 3.14 in this one iteration etc. |
||
|
|
|
![]() |
| Tags |
| ritual path magic, rpm |
|
|