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#4 | ||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
Quote:
You take normal falling damage from the pit trap (between 1d and 6d+2) and then you halve it (because water is not a not hard object for the purposes of collision damage). Totally up to the GM what is added here, but whatever it is, the delver still takes crushing damage, halved if it is something squishy or "soft." Again, I didn't update anything. Deathtouch has no listed damage source in Magic, so it doesn't have one here either.
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| dungeon fantasy, pyramid 3/60 |
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