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Old 10-25-2013, 08:19 AM   #4
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [New Release] Pyramid #3/60: Dungeon-Fantasy III

Quote:
Originally Posted by Rasputin View Post
There's a few instances of damage without kind in the traps article. Am I correct in the assumptions of what they should be?

  • Page 19: Death (toxic?)
This is how it's listed in Magic, so this is how it's listed here. I was advised that I shouldn't update that material or else it might lead to confusion. That said - injury is injury - it ignores DR and comes straight off of hit points.

Quote:
Originally Posted by Rasputin View Post
  • Page 20: Bladeblack, Demon's Brew, Monster Drool, Oozing Doom (all toxic, and none of them have a damage type in DF 1 either, but poison is usually toxic)
See above. Injury = ignore DR and go straight to HP.

Quote:
Originally Posted by Rasputin View Post
  • Page 22: Water (crushing?),
You take normal falling damage from the pit trap (between 1d and 6d+2) and then you halve it (because water is not a not hard object for the purposes of collision damage).

Quote:
Originally Posted by Rasputin View Post
Exotic (beats me, crushing on a lark)
Totally up to the GM what is added here, but whatever it is, the delver still takes crushing damage, halved if it is something squishy or "soft."

Quote:
Originally Posted by Rasputin View Post
  • Page 24: Deathtouch (toxic?), Frostbite (burning with no incendiary damage?)
Again, I didn't update anything. Deathtouch has no listed damage source in Magic, so it doesn't have one here either.
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