Dungeon? More like a
fungeon, amiright?!
Wait; I'm not even sure if that makes sense.
Oh, well . . . We return to the dungeon once again with
Pyramid #3/60: Dungeon Fantasy III. It's got detailed notes on making wizardly spell lists from Sean Punch, a mini-supplement on generating traps, power-ups for mystic knights, a new Kromm-penned profession, and much more.
If you're a fan of
GURPS Dungeon Fantasy, this issue has both tricks for GMs and treats for players. Pick it up
by itself or
subscribe today to keep the treasure flowing in for months to come!