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Old 10-24-2013, 08:48 AM   #1
Gurpspadawan
 
Join Date: Oct 2013
Default Jarassic Park

So I'm about to GM my first gurps campaign in a few months. Obviously by the title I'm doing a JP campaign set in the book continuity. I know we have dinosaurs in lands out of time, which helps believe me, but I was wondering if anyone had suggestions for ones not listed. Possibly some suggestions on building them. Thanks
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Old 10-24-2013, 08:57 AM   #2
Gigermann
 
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Default Re: Jarassic Park

GURPS Dinosaurs is for third edition, but it has tons. Even without a conversion guide of some kind, it's still an excellent starting point. I'm still looking for a good conversion guide, though, for my Terra Nova campaign; the stats in Lands out of Time are quite a bit different.
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Old 10-24-2013, 09:54 AM   #3
Juca
 
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Default Re: Jarassic Park

Well, if you can grab the great GURPS Dinosaurs for third edition, the only change you really need is on ST scores and ST-based damages.
I think that the best way is simply consider the Max Load for the old, 3rd edition ST (which was STx10) and, using the new, 4th edition rules, find what ST can lift that amount as max load (using STxST/10lbs). The formula is simple: new ST = sqrt(old max load). So, a 250 ST triceratops on third edition will have 50 ST in 4th edition.
I hope this helps.
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Old 10-24-2013, 11:17 AM   #4
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Default Re: Jarassic Park

So, just using the Strength values, the conversion would be:

New_ST = square root of ( Old_ST * 10 )

Correct?

Thanks,
Franklin
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Old 10-24-2013, 11:19 AM   #5
Pragmatic
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Default Re: Jarassic Park

Quote:
Originally Posted by fwcain View Post
So, just using the Strength values, the conversion would be:

New_ST = square root of ( Old_ST * 10 )

Correct?

Thanks,
Franklin
There's two parts to Strength, from what I understand.

Lifting power, and damage.

Which do you wish to model? I'm guessing damage, if you're wanting them to fight. But some of them would be cool as beasts-of-burden, so maybe lifting power?
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Old 10-24-2013, 11:29 AM   #6
Nereidalbel
 
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Default Re: Jarassic Park

Quote:
Originally Posted by Pragmatic View Post
There's two parts to Strength, from what I understand.

Lifting power, and damage.

Which do you wish to model? I'm guessing damage, if you're wanting them to fight. But some of them would be cool as beasts-of-burden, so maybe lifting power?
He can always add Striking ST to up the damage values.
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Old 10-24-2013, 11:31 AM   #7
Gigermann
 
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Default Re: Jarassic Park

There's also the PD+DR to convert
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Old 10-24-2013, 11:33 AM   #8
Juca
 
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Default Re: Jarassic Park

Well, Gurps 3e used a different table for damage for animals, where the damage dealt was lower than the ST would indicate, because of the encumbrance rules. For Gurps 4e I think that the damage based on the new, lower ST would be just right, except for some exceptional cases (and I can't think of none).
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Old 10-24-2013, 01:13 PM   #9
SonofJohn
 
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Default Re: Jarassic Park

Quote:
Originally Posted by fwcain View Post
So, just using the Strength values, the conversion would be:

New_ST = square root of ( Old_ST * 10 )

Correct?

Thanks,
Franklin
When in the 3rd Edition Basic Lift is ST * 10 and in 4th Edition BL STē

old_ST * 10 = new_ST * new_ST

sqrt (old_ST * 10) = new_ST

and (new_ST*new_ST) / 10 = old_ST

its a bit lumpy cause old_ST 15 would be 12,25 new_ST and a new_ST of 15 an old_ST of 22.5 .. so for Human sized Characters you would run in a bit of a point balance issue ... but for large beasts ...its legit in my oppinion..
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Old 10-24-2013, 01:25 PM   #10
Anthony
 
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Default Re: Jarassic Park

There's enough unknowns in dinosaur behavior that just saying 'ST = 2 * (weight in lb)^1/3' or 'ST = 25 * (weight in tons)^1/3' and then making up all the other numbers will get you close enough for game purposes. Probably model DR as around HP/10 - 1.
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