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#1 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
What is 'k'? What I was trying to say was that more powerful throws do result in greater range, so if range is proportional to calibre only, something seems missing. |
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#2 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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IDHMBWM
Are all those quoted damage values for the Spaceships versions including the minimum multiplier for their velocity; IIRC *2 for EM and *5 for Grav? And some advice I was given from the forum may apply. A rough estimate, for gaming: • Muzzle Energy x 4 gives • Muzzle Velocity x 2 (mv equates to me^0.5) • Damage x 2.05 (ME^0.52) • 1/2D range x 1.4 (velocity increase ^ 0.5) • Max Range x 2 (mv increase = range increase) Acc +1* (treat this as per Match Grade loads and only add an increase if the original weapon is Acc 4+) Or if I remembered those damage multiples correctly (*2 & *5): EM get +40% 1/2D range, Grav get +120% EM max *2, Grav max *5.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#3 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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×1 for conventional, ×2 for EM. Didn't look much at grav, as it isn't in my setting.
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#4 |
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Join Date: Jan 2010
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I'm not sure about extremely slow object but for things like various fastball pitches or different pressure loads in guns I believe what you're seeing is just an increased distance traveled before the projectile hits the ground, not the effects of any absolute limit on its range.
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#5 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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| Tags |
| ballistics, guns, spaceships, weapon batteries, weapon battery |
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