Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-21-2013, 05:06 PM   #1
Pragmatic
Ceci n'est pas une tag.
 
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
Default Re: To what extent does RPM encourage/facilitate/prevent generalist casters?

Quote:
Originally Posted by Terwin View Post
I also asked earlier about Buying up from Default, and was told that for all purposes, the max Thaumatology default is 12, so you are not going to get all path skills at 15+ for only 1 point each unless you have an IQ 18+
There's the Natural Caster optional talent, for 15 points per level, for 3 levels max. That's less than IQ, applies to some 16 skills (IIRC, book not in front of me), etc.

So you can skimp on three levels of IQ (a savings of 15 points), and maybe get by with an IQ of 15.

For what it's worth.
__________________
I'm a collector, not a gamer. =)
Pragmatic is offline   Reply With Quote
Reply

Tags
ritual path magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:08 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.