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#1 |
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Join Date: Nov 2008
Location: Yukon, OK
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That seems closer to fair then I expected. Still not sure I agree on the No Mental Seperation value but ts RAW and in multiple places so I'll deal.
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#2 | |||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Actually No Mental Separation is about right IMHO.
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#3 |
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Join Date: Feb 2009
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I am thinking of allowing Super Symbol Drawer perk
Super Symbol Drawer gives +1 to suitable casting rolls and thaumatology knowledge checks when the caster follows the following restrictions 1. Uses symbol drawing for 1 minute (modified by time spent rules) 2. Grandly draws symbols, either in the air (-4 penalty) or on a suitable surface (such as the ground with a stick, or on the wall with a marker), the symbols must be suitably grand as in some ways they are a prop much like a grimoire, no smaller than (the smaller of caster SM or SM 0, so a pixie could get away with say a normal sheet of paper sized set of symbols, but a human or a dragon would need to cover a human sized area) 3. Makes their symbol drawing check. +1 on success, -1 on failure, +2 on crit success, -2 and an automatic quirk (if the spell succeeds at all) on crit failure. On a knowledge check, a crit fail is still -2, but adds a bit of misinformation as well 4. It must be done right then right now before casting/pondering something, cannot be done ahead of time Inspired heavily by this thread (I thought Worminghall Symbol Drawing was awesome and wanted to use it for RPM back then) http://forums.sjgames.com/showthread.php?t=98862 Symbol Drawing just doesn't get the RPM love, its only real use is preparing for -1 casting for non adepts, and they can just use Thaumatology instead (and considering they need the Thaumatology to cast the spells in the first place its hard to see why they really want Symbol Drawing to) I think that it being time consuming, obvious, limited in application, requiring an otherwise dubious skill and allowing observers to figure out what your doing makes this perk category (note, as for allowing it to influence thaumatology knowledge checks also, in movies we always see people trying to figure out knotty problems at the blackboard, so I think symbol drawing makes sense there to) |
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#4 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#5 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Okay, cost to convert one path's Greater adjustments to Lesser?
E.g., Amplify Injury (Thau: RPM, pg 39) has Greater Destroy Body. How much to convert that to Lesser Destroy Body (reducing the cost to 21, instead of 63)?
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#6 |
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Join Date: Aug 2008
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40 points / Greater Effect reduced in this way.
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#7 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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| Tags |
| ritual path magic, rpm |
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