Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-15-2013, 10:50 AM   #24
Nosforontu
 
Join Date: Sep 2004
Default Re: Power-Ups for RPM?

Quote:
Originally Posted by Langy View Post
It can - it helps other people as well.
Only for people you are carrying though before you buy in area effect. The original mana enhancer affected several hundred IQ skills RPM affects significantly fewer by default. I am not saying it needs to be a lot lower but I think with this approach mana levels might either need a bit more detailing/fleshing out for RPM to get full value of this advantage or the cost might need to brought down to about 15 points a level.
Nosforontu is offline   Reply With Quote
 

Tags
ritual path magic, rpm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:06 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.