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#1 |
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Join Date: May 2008
Location: CA
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Magical Knack: You aren't a full-fledged mage, but you have a 'knack' with a specific effect as used in Ritual Path Magic, allowing you to cast spells based upon that effect. Use all of the normal rules for RPM, but your 'knack' only applies to a single, specific path and effect! At level one, you act as if you had the relevant path skill at IQ; add one for every level thereafter. 10 + 5/level.
Statistics: This is built as Thaumatology (Specific Path and Effect Only) [4] + Path Skill (Specific Effect Only) [4] + Magery 0 (Specific Path and Effect Only, -60%) [2]. Further levels are built as Higher Purpose (Specific Path and Effect) [5/level]. |
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#2 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! Last edited by Christopher R. Rice; 10-14-2013 at 10:11 AM. |
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#3 | |
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Join Date: May 2008
Location: CA
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Quote:
I did forget to mention that you can also act as if you were a Ritual Adept with your Knack if you spend another 16 points. |
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#4 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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#5 |
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Join Date: May 2008
Location: CA
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True, though the Knack isn't for a single ritual only, it's a single effect. So any ritual that uses just Create Energy (for example) can be done with that Knack. Hence why I built it as a -60% limitation instead of -80%.
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#6 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Ah-ha! I misread, apologies. Still totally worth it, that would be perfect for a Healer type actually. Restore Body effects and all. Yeah, I rather like that. So ER would cost 1.2/level which is a really great deal actually.
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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#7 |
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Join Date: Nov 2008
Location: Yukon, OK
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I think this goes here more then anywhere else.
I want a power up or idea for a race of trees that can gather and store a vast amount of energy. They do not need to do it fast. Originally they had ER for the regular magic system and I am looking to make the change to RPM but want to keep the concept. Each tree is a central aspect of an elf village and they can gather energy from the earth and sun and store it for use by the village. I do not want them to be major casters, though I am ok with some being able to use magic. However they are primarily support for a village or Dryad. The concept can be extended to other things as well. a high ER can still work but does anyone have other ideas?
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| Tags |
| ritual path magic, rpm |
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