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Old 10-14-2013, 09:40 AM   #1
Langy
 
Join Date: May 2008
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Default Re: Power-Ups for RPM?

Magical Knack: You aren't a full-fledged mage, but you have a 'knack' with a specific effect as used in Ritual Path Magic, allowing you to cast spells based upon that effect. Use all of the normal rules for RPM, but your 'knack' only applies to a single, specific path and effect! At level one, you act as if you had the relevant path skill at IQ; add one for every level thereafter. 10 + 5/level.

Statistics: This is built as Thaumatology (Specific Path and Effect Only) [4] + Path Skill (Specific Effect Only) [4] + Magery 0 (Specific Path and Effect Only, -60%) [2]. Further levels are built as Higher Purpose (Specific Path and Effect) [5/level].
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Old 10-14-2013, 09:45 AM   #2
Christopher R. Rice
 
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Default Re: Power-Ups for RPM?

Quote:
Originally Posted by Langy View Post
Magical Knack: You aren't a full-fledged mage, but you have a 'knack' with a specific effect as used in Ritual Path Magic, allowing you to cast spells based upon that effect. Use all of the normal rules for RPM, but your 'knack' only applies to a single, specific path and effect! At level one, you act as if you had the relevant path skill at IQ; add one for every level thereafter. 10 + 5/level.

Statistics: This is built as Thaumatology (Specific Path and Effect Only) [4] + Path Skill (Specific Effect Only) [4] + Magery 0 (Specific Path and Effect Only, -60%) [2]. Further levels are built as Higher Purpose (Specific Path and Effect) [5/level].
Nice! I'd toss in a mana reserve specific to the ritual as well. I'd say a ER for one specific ritual would be something like: Energy Reserve (Mana Reserve; One Ritual Only, -80%) [0.6/level] so a standard Fireball ritual would cost a extra 11 points to have a reserve that will let you fire off one near instantly.
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Last edited by Christopher R. Rice; 10-14-2013 at 10:11 AM.
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Old 10-14-2013, 10:12 AM   #3
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Default Re: Power-Ups for RPM?

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Originally Posted by Ghostdancer View Post
Nice! I'd toss in a mana reserve specific to the ritual as well.
Yeah, that'd be a possibility, though I'm unsure how to price it. You don't usually get a price reduction for energy reserve if it's restricted to only one power. It'd probably have to be the normal 3 cp/point.

I did forget to mention that you can also act as if you were a Ritual Adept with your Knack if you spend another 16 points.
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Old 10-14-2013, 10:15 AM   #4
Christopher R. Rice
 
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Default Re: Power-Ups for RPM?

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Originally Posted by Langy View Post
Yeah, that'd be a possibility, though I'm unsure how to price it. You don't usually get a price reduction for energy reserve if it's restricted to only one power. It'd probably have to be the normal 3 cp/point.

I did forget to mention that you can also act as if you were a Ritual Adept with your Knack if you spend another 16 points.
One Ritual Only is definitely a -80% limitation. So Ritual Adept (Foo ritual only, -80%) would be a mere 8 points. A fantastic deal for a one-trick pony!
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Old 10-14-2013, 10:24 AM   #5
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Default Re: Power-Ups for RPM?

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Originally Posted by Ghostdancer View Post
One Ritual Only is definitely a -80% limitation. So Ritual Adept (Foo ritual only, -80%) would be a mere 8 points. A fantastic deal for a one-trick pony!
True, though the Knack isn't for a single ritual only, it's a single effect. So any ritual that uses just Create Energy (for example) can be done with that Knack. Hence why I built it as a -60% limitation instead of -80%.
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Old 10-14-2013, 10:38 AM   #6
Christopher R. Rice
 
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Default Re: Power-Ups for RPM?

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Originally Posted by Langy View Post
True, though the Knack isn't for a single ritual only, it's a single effect. So any ritual that uses just Create Energy (for example) can be done with that Knack. Hence why I built it as a -60% limitation instead of -80%.
Ah-ha! I misread, apologies. Still totally worth it, that would be perfect for a Healer type actually. Restore Body effects and all. Yeah, I rather like that. So ER would cost 1.2/level which is a really great deal actually.
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Old 10-14-2013, 11:25 PM   #7
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Default Re: Power-Ups for RPM?

I think this goes here more then anywhere else.
I want a power up or idea for a race of trees that can gather and store a vast amount of energy. They do not need to do it fast.

Originally they had ER for the regular magic system and I am looking to make the change to RPM but want to keep the concept. Each tree is a central aspect of an elf village and they can gather energy from the earth and sun and store it for use by the village. I do not want them to be major casters, though I am ok with some being able to use magic. However they are primarily support for a village or Dryad. The concept can be extended to other things as well.
a high ER can still work but does anyone have other ideas?
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