Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-13-2013, 08:55 PM   #11
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: RPM Cost for 1 second casting time?

Quote:
Originally Posted by Prince Charon View Post
Ah. I've been just adding another level to Time for each (so, two levels of Path/Book Adept (Time) to reduce Effect Shaping, and three levels for Energy Accumulating). This is rather more expensive, so I'll have to think about whether I want to do this in my settings. How generally firm is this rule (as in, how unbalancing is it to have the cost at ten points, instead of thirty)?
Keep in mind what you are doing is gaining a bonus to your Path rolls to negate a penalty, so dropping it down is kind of unbalancing. remember, this is for RPM, not Path/Book magic.
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
 

Tags
ritual path magic, rpm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:07 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.