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Old 10-13-2013, 08:37 PM   #10
Prince Charon
 
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Join Date: Dec 2012
Default Re: RPM Cost for 1 second casting time?

Quote:
Originally Posted by Ghostdancer View Post
You could probably treat it as such.
Ah. I've been just adding another level to Time for each (so, two levels of Path/Book Adept (Time) to reduce Effect Shaping, and three levels for Energy Accumulating). This is rather more expensive, so I'll have to think about whether I want to do this in my settings. How generally firm is this rule (as in, how unbalancing is it to have the cost at ten points, instead of thirty)?
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