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#1 |
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Join Date: Oct 2013
Location: Somewhere in the midwest
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Wow. So, 4e is that much better? I heard it had some improvements, but so far it's unanimous.
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#2 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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The only person I know of on the forum who hasn't made the switch is, IIRC, copeab. I'm sure there are many others, but he (or possibly the person I'm confusing him with) is the only one of the regulars that I specifically remember having said he hadn't switched. And for all I know, he may have made the switch since making the statement I'm recalling.
Personally, I can't think of any reason not to go with 4e unless there is a specific book you absolutely must use and you know will be difficult to adapt (and the biggest culprit, 3e Supers, wasn't really compatible with 3e! 4e Supers is superior in every way, IMO), or for ongoing campaigns, which is obviously not the case here.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#3 |
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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I'm from Brazil, and here, there's a large GURPS 3e community. I narrowed down 3 reasons why someone chooses 3e over 4e:
1) Never tried 4e, thinks 3e is flawless, says 4e bugs the system(never asks why even the 100 point scientist guy has DX13). 2) Don't have access to 4e books, mainly a language barrier, this is a bigger reason here since we only have basic set in Portuguese. 3) Don't know about 4e, again, bigger reason here, where GURPS 4e was published only on 2010, however, I know people who didn't know there was RPG beyond the original D&D box, so, it may be possible everywhere.
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
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#4 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
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#5 |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Quite. Just as 4th Ed's version of Fantasy is about how to use the genre while Banestorm is the updated version of the setting from 3rd Ed's Fantasy.
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#6 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Quote:
1. Not perfect control, mind you. Some of the early books are shaky on that point. But it's still on average a step up.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#7 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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To be frank, there are people who object to GURPS Fourth Edition not on the basis of what's inside, but because it was designed by David Pulver and Sean Punch based on a game by Steve Jackson, where GURPS Third Edition was designed by Steve Jackson. A significant percentage of the "stick with Third Edition" crowd consists of fans of Steve who don't know who David and I are, and even gamers who dislike me or David for whatever reason. If you honestly don't care whose name is on the cover, then I'd submit that Fourth Edition is superior on the grounds that it's the edition getting new releases and active support. Of course, those things matter only if you're the sort of gamer whose interest hinges on getting questions answered and seeing new goodies released!
There's also a view circulating that Fourth Edition is more mathematical and rules-bound. That's based almost entirely on the fact that it uses a two-book format, so you get more rules . . . and of course rules do come with math. To dispel this, I'd point out that far more of the rules in Fourth Edition are optional, and that the math is simpler (where there's more of it, that's mostly because we made an effort to be honest about showing it so that people could more easily learn and extrapolate from the system). In any objective sense, actual play in Fourth Edition doesn't involve any more rules or math than in Third Edition, and the rules and math present are more streamlined and easier to remember.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#8 |
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Join Date: Oct 2013
Location: Somewhere in the midwest
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I think I'm pretty much sold on 4e, though any further input on the two editions as a whole is always welcome. I'm always interested in reading about the intricacies of systems and I've seen some really interesting discussions on other parts of this and other forums.
Since the 3e basic book was my first GURPS purchase, it has a special place in my collection. I do miss the art and heavy stock white paper (good for leaving notes in the margins), I'm not averse to change. I just wanted to weigh the options and they seem to lean way towards the newer edition. I had figured that may be the case, but I thought it might be nice to be sure. Also, I'd like to thank everyone who left comments. This is my first time posting on the forums and I appreciate the quick responses and the great information. Cheers! |
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