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#11 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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So basic Energy Reserve is not really worth it with this system, unless you have a Magery cap.
What are interesting Limitations for Energy Reserve which make it worthwhile again? D&Desque campaigns might have 1/day (unfortunately I am away from my books and on't know what that would reduce it to.) Any other suggestions on how to reduce the cost to 2 or CP per level?
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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| Tags |
| ritual path magic |
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