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Old 10-03-2013, 12:38 PM   #1
gilbertocarlos
 
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: GURPS Magic - Weapons Enchanted With On-Hit Effects

Read the shatter spell, if you don't do damage enough to break, it doesn't do damage. So, if the armor has DR4 HP10 and you roll 13, your spell failed, it's good as new. You can have a staff who do that, read below the spell, the cost to make one is 500FP, converting into $, we have $16500, however, you can't use shatter while at the same time attacking to harm the guy inside the armor, unless you have Extra Attack.
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Old 10-03-2013, 05:08 PM   #2
Zan Lynx
 
Join Date: Feb 2006
Location: Boulder, CO, USA, Sol III
Default Re: GURPS Magic - Weapons Enchanted With On-Hit Effects

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Originally Posted by gilbertocarlos View Post
Read the shatter spell, if you don't do damage enough to break, it doesn't do damage. So, if the armor has DR4 HP10 and you roll 13, your spell failed, it's good as new.
Not quite. The spell description states that Shatter is similar to Weaken, which ignores the object's DR. So if the armor has HP 10 and I roll 13, that piece of armor is destroyed until it is repaired.

If DR was included, it would be very difficult to Shatter anything.
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Old 10-03-2013, 05:12 PM   #3
Anthony
 
Join Date: Feb 2005
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Default Re: GURPS Magic - Weapons Enchanted With On-Hit Effects

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Originally Posted by Zan Lynx View Post
Not quite. The spell description states that Shatter is similar to Weaken, which ignores the object's DR.
Unfortunately, the spell does not specify how it's similar to weaken, so we have no idea if it ignores DR.
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