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#11 |
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Join Date: Aug 2013
Location: Rheinland-Pfalz, Germany
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A bit off-topic:
As I do currently work on a Zombie-apocalypse setting myself, I have to admit that I am a bit skeptic about your campaign setting: It would interest me how you handle combat in that setting. As at least one thread has shown, there is quite a big problem with default gun skills or even average skill against zombies (to-hit difficulties for classical head shots). With the gun skill you mentioned for the character of your friend he would almost need to stick his gun into the mouth of the beast for a successful hit (and he would probably fail this attempt, too). You mentioned the intense use of NPCs in the first sessions, but I see the great danger, that this may just frustrate the players, frex if the seasoned SWAT-officer NPC just saved their skin (or brains) for the 57th time, while they just shot some holes in the air around the zombies head... I am really interested in how other GMs handle this setting, so this is not thought as criticism to your planning, just interest in problem solution (and maybe I should open a new thread on this topic...). |
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| Tags |
| skill cost, skill defaults |
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