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Old 09-09-2013, 03:18 AM   #6
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: Spaceships: "improved" guns?

Quote:
Originally Posted by Varyon View Post
An improved laser is more efficient, so it gets doubled RoF either by using a single weapon with a capacitor that charges twice as fast or by using two weapons that each weigh half as much as the original. As Spaceships assumes 19 seconds of Aim followed by a 1 second attack, I'd say the two weapons (in the same mounting) at half weight each seems the more likely.
Can you point me to any page reference which explains how 'Improved' Lasers use fast capacitors or two weapons?

Or where it says Spaceships assume 19 seconds of Aim and 1 second of attack?

Even if it was, 18 seconds of Aim and 2 seconds of Attack, or 2x (9 seconds of Aim + 1 second of Attack) would double RoF.

Quote:
Originally Posted by Varyon View Post
Perhaps I am again mistaken, but as I recall RoF is simply multiplied based on multiples of 20 seconds - RoF 1 at 20 seconds is 3 at 1 minute, 30 at 10 minutes, etc.
And does it seem even remotely 'realistic' for Spaceship Guns to only have an 'effective' RoF of 1 in 20 seconds (even if only firing a 1 second attack burst), and only RoF 3 in a minute, etc?

It's an abstraction, and Improved Guns (Conventional, EMG or Gravitic) seems perfectly reasonable and playable, especially stacked against Improved Beams with unlimited ammo, and the Imp.Guns will be running through their, generally quite limited, ammo supply more quickly.
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