Quote:
Originally Posted by Ghostdancer
I've been really thinking about, I wanted to expand it anyways. Maybe after the pipe line unclogs I'll send it in. I was told it was a damn nifty idea (it had random roll tables for traps, what type it was, how powerful it was, etc.).
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Please, do that, and give examples of how various general trap types (pit trap, spiked needle on a lock, et cetera) work. Traps are the great unwashed crunchy bit of GURPS DF; even most of my traps on the GURPS Repository are translations from d20 or are based on those traps as chassis.