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Old 09-01-2013, 09:39 AM   #15
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Things we get out of roleplaying

Quote:
Originally Posted by Peter Knutsen View Post
The parkour thing is interesting.

Because do you need parkour as a thing in the game rules? More importantly, do you need parkour as a thing in the character creation game rules?

Or can you do it with just having skills like Acrobatics and Climbing, or Jumping and Climbing, or all three, which have been traditional to have in RPGs for a long time? Does that produce the effect?
Not being one of the people to whom it seemed important, I couldn't say. To me it seems obvious that you build it out of athletic abilities and training in their use. What I didn't understand was why it seemed so important to the people who were interested in it. To me, it seems like a way of getting places in a city very fast: the looking really cool aspect doesn't mean much to me, since it doesn't have much actual effect on the events of the game.

I think I will try asking a friend who's very much into cinematic roleplaying: so much so that his homebrew combat system is actively confusing to people who don't visualise the scene in terms of camera angles.

Quote:
Originally Posted by RogerBW View Post
  • Occasionally, a relaxing fight.
My cinematic friend seems to find the relaxing fights important. He works in management consultancy: after having been subjected to a few hours of that on Friday, I'm starting to understand his view on that a bit better.
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