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Old 09-01-2013, 12:49 AM   #1
Blind Mapmaker
 
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Default Re: DF 16 ???

I would really love to see a more in-depth "Dungeon Builder's Guidebook" full of traps, concealed doors, blind corridors and general nastiness.
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Old 09-01-2013, 01:04 AM   #2
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Default Re: DF 16 ???

I'm kinda hoping it's DF:Bestiary II, but if it's being touted as "DF 16" and not "DF:B2", it's probably not that.
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Old 09-01-2013, 01:05 AM   #3
Christopher R. Rice
 
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Default Re: DF 16 ???

Quote:
Originally Posted by Blind Mapmaker View Post
I would really love to see a more in-depth "Dungeon Builder's Guidebook" full of traps, concealed doors, blind corridors and general nastiness.
I have a Pyramid article that's all about this. But it got rejected because it was too long and table-ridden. Might try submitting it again or maybe propose a book...
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Old 09-01-2013, 08:44 AM   #4
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Default Re: DF 16 ???

Quote:
Originally Posted by Ghostdancer View Post
I have a Pyramid article that's all about this. But it got rejected because it was too long and table-ridden. Might try submitting it again or maybe propose a book...
DF:Ninjas was only 14,000 words including ad copy. The Deadly Spring was 11,000 words. So if you're in the 10 to 15,000-word range (or can get there) you're in "short e23 supplement" territory, so I encourage the proposal!
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Old 09-01-2013, 02:10 PM   #5
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Default Re: DF 16 ???

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Originally Posted by DouglasCole View Post
DF:Ninjas was only 14,000 words including ad copy. The Deadly Spring was 11,000 words. So if you're in the 10 to 15,000-word range (or can get there) you're in "short e23 supplement" territory, so I encourage the proposal!
I've been really thinking about, I wanted to expand it anyways. Maybe after the pipe line unclogs I'll send it in. I was told it was a damn nifty idea (it had random roll tables for traps, what type it was, how powerful it was, etc.).
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Old 09-01-2013, 05:19 PM   #6
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Default Re: DF 16 ???

Well, DF 16 isn't about traps, but there are six examples – about a page and a half – of fully worked traps in there, so it's worth waiting for just to get a feel for the style (and lethality level!).
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Old 09-01-2013, 05:20 PM   #7
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Default Re: DF 16 ???

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Well, DF 16 isn't about traps, but there are six examples – about a page and a half – of fully worked traps in there, so it's worth waiting for just to get a feel for the style (and lethality level!).
Well, damn. There goes that proposal. :/
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Old 09-01-2013, 05:24 PM   #8
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Default Re: DF 16 ???

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Well, damn. There goes that proposal. :/
No, just the opposite! I'm saying that DF 16 will give such a proposal a leg up because it'll establish both style (important to writers) and capabilities (important to players) more firmly than DF 2.
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Old 09-01-2013, 05:43 PM   #9
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Default Re: DF 16 ???

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Well, DF 16 isn't about traps, but there are six examples – about a page and a half – of fully worked traps in there, so it's worth waiting for just to get a feel for the style (and lethality level!).
So long as it doesn't step on my proposal for a Pyramid article on DF settlement economics.
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Old 09-02-2013, 08:43 AM   #10
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Default Re: DF 16 ???

Quote:
Originally Posted by Ghostdancer View Post
I've been really thinking about, I wanted to expand it anyways. Maybe after the pipe line unclogs I'll send it in. I was told it was a damn nifty idea (it had random roll tables for traps, what type it was, how powerful it was, etc.).
Please, do that, and give examples of how various general trap types (pit trap, spiked needle on a lock, et cetera) work. Traps are the great unwashed crunchy bit of GURPS DF; even most of my traps on the GURPS Repository are translations from d20 or are based on those traps as chassis.
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