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#1 |
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Join Date: Sep 2010
Location: Mannheim, Baden
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I would really love to see a more in-depth "Dungeon Builder's Guidebook" full of traps, concealed doors, blind corridors and general nastiness.
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#2 |
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Join Date: Jun 2006
Location: On the road again...
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I'm kinda hoping it's DF:Bestiary II, but if it's being touted as "DF 16" and not "DF:B2", it's probably not that.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#3 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I have a Pyramid article that's all about this. But it got rejected because it was too long and table-ridden. Might try submitting it again or maybe propose a book...
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#4 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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DF:Ninjas was only 14,000 words including ad copy. The Deadly Spring was 11,000 words. So if you're in the 10 to 15,000-word range (or can get there) you're in "short e23 supplement" territory, so I encourage the proposal!
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#5 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I've been really thinking about, I wanted to expand it anyways. Maybe after the pipe line unclogs I'll send it in. I was told it was a damn nifty idea (it had random roll tables for traps, what type it was, how powerful it was, etc.).
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#6 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Well, DF 16 isn't about traps, but there are six examples – about a page and a half – of fully worked traps in there, so it's worth waiting for just to get a feel for the style (and lethality level!).
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#7 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Well, damn. There goes that proposal. :/
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#8 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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No, just the opposite! I'm saying that DF 16 will give such a proposal a leg up because it'll establish both style (important to writers) and capabilities (important to players) more firmly than DF 2.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#9 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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So long as it doesn't step on my proposal for a Pyramid article on DF settlement economics.
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#10 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Please, do that, and give examples of how various general trap types (pit trap, spiked needle on a lock, et cetera) work. Traps are the great unwashed crunchy bit of GURPS DF; even most of my traps on the GURPS Repository are translations from d20 or are based on those traps as chassis.
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| Tags |
| dungeon fantasy |
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