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#1 |
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Join Date: May 2005
Location: Lynn, MA
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I think they are due for "Pirates" or something on the "High Seas" for our Viking like Barbarians and Swashbucklers. Second guess would be "Cities and Castles"
But what I'd really LOVE to see would be DF Power Ups 2. |
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#2 |
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Join Date: Dec 2008
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No Fighting-Robots?
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#3 |
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Join Date: Sep 2010
Location: Mannheim, Baden
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I would really love to see a more in-depth "Dungeon Builder's Guidebook" full of traps, concealed doors, blind corridors and general nastiness.
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#4 |
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Join Date: Jun 2006
Location: On the road again...
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I'm kinda hoping it's DF:Bestiary II, but if it's being touted as "DF 16" and not "DF:B2", it's probably not that.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#5 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I have a Pyramid article that's all about this. But it got rejected because it was too long and table-ridden. Might try submitting it again or maybe propose a book...
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#6 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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DF:Ninjas was only 14,000 words including ad copy. The Deadly Spring was 11,000 words. So if you're in the 10 to 15,000-word range (or can get there) you're in "short e23 supplement" territory, so I encourage the proposal!
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#7 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I've been really thinking about, I wanted to expand it anyways. Maybe after the pipe line unclogs I'll send it in. I was told it was a damn nifty idea (it had random roll tables for traps, what type it was, how powerful it was, etc.).
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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#8 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Well, DF 16 isn't about traps, but there are six examples – about a page and a half – of fully worked traps in there, so it's worth waiting for just to get a feel for the style (and lethality level!).
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#9 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Please, do that, and give examples of how various general trap types (pit trap, spiked needle on a lock, et cetera) work. Traps are the great unwashed crunchy bit of GURPS DF; even most of my traps on the GURPS Repository are translations from d20 or are based on those traps as chassis.
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#10 | ||
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Join Date: Sep 2010
Location: Mannheim, Baden
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Quote:
Quote:
That's also great. I've been using the old traps template and slightly expanded it, but I couldn't help feeling there was missing something - and I don't merely mean a lethality rating. |
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| Tags |
| dungeon fantasy |
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